Showing posts with label crucifixion. Show all posts
Showing posts with label crucifixion. Show all posts

Monday, August 11, 2014

Christology, Munchkin and the God-World Relationship

by Kyle Baughman 

“Oh, my God.”

-the doxology of Kyle Baughman whilst playing board games with OPT editor Sebastian Faust

This post is about Christology, Munchkin and why I can’t play games with Sebastian Faust anymore.

[First, a quick primer on the game of Munchkin. It was created by Steve Jackson as a comedic and satirical take on role-playing games such as Dungeons and Dragons and his own creations, Melee and The Fantasy Trip. The result is a tongue-in-cheek dungeon game in which you do everything in your power to screw over all of your fellow dungeoneers (I said it first) and progress to level 10, thereby winning the game. It’s beautifully selfish, terribly greedy and ultimately destructive to any relationships you hold dear (screw off Oxford Comma!)]

“Oh, my God,” I exclaim. The move was so clear; if he’d chosen to go forward he would have won the game. And yet, despite all the petitioning and all the confusion, he refused to make the move that would secure victory. Instead, even when chastised, he insisted he simply didn’t want the game to end yet.

How frustrating it is to watch Sebastian Faust play Munchkin!

In a game premised upon destroying your neighbor and traversing the dungeon before anyone else can, where second place means nothing, it is inconceivable, it is humiliating for another person to sacrifice his turn, for him to desire the game to continue with the chances all but certain that someone else will win. Somewhere, high atop a mountain, Steve Jackson is now tossing sleeplessly on his bed made of literal clouds after hearing of someone incapable of playing a game that aligns so perfectly with our American ethos – a form that demands both a winner and a loser. That one would sacrifice his turn for the exaltation of play is nothing but foolishness, nay, a very insult. I hate these types of players; I despise playing with them. Whenever they arise on the field of play, I find myself wanting to quit before they ruin it, or barring that, to use all my wiles and cunning to crush them completely.

I must stop for a moment; my neurosis is clearly on display when it comes to board games.

I’m a purist. There are proper ways to play the game; they were handed down to us by our ancestors. We did not break from a tyrannical Monarchy all those years ago just to have Sebastian decide he didn’t want to win.

When given the chance, always choose to win! The point of winning is to prove your power, to dominate your foes; and to gloat, always gloat. By divine fiat, we, as a community, had established what it meant to play Munchkin in a way that would honor Sir Steve Jackson (knighthood pending). But here, Sebastian had the nerve, no, the audacity to come into my home and play the game the wrong way.

We decided to crucify Sebastian that day, and rightly so. We channeled our outrage against the one who played by different rules. Our righteous indignation said much about the law we love, and the blasphemer who fell under the weight of that love.

In a culture that demands a winner and a loser, Sebastian found himself caught in the crosshairs of ideology and pragmatism. But by rejecting our form of play, he revealed the motivation behind the form. And what did it reveal about my motivation?

Sure, here I could wax on about capitalism and political ideology at play, but that would be side-stepping the truth; the truth is simply this: I am selfish. My assumption in board games is that everybody is out for blood. My appeal was to my own pride, to prove myself the grand warrior half-elf I knew myself to be. But Sebastian, that lowly, lowly dwarf-wizard, was set ablaze that night as a sign to all others at the table that his form of play shall not be tolerated. I was indeed out for blood, but it wasn’t until I saw somebody play who had no intention of blood-letting that my manner of play was exposed, not in the instant, but only after I had crucified him.

And seeing him hanging there, dead in the balance of my indignation, I felt rebuked. He allowed himself to be crucified, and for what? One more turn.

This is the reason I get so mad at Jesus.

I enjoy hanging out with Jesus; I just can’t play board games with him.

And if it were only Munchkin with Jesus that was problematic, I would be ok. But I look through the stacks of board games we own, and I must admit it’s all of them, even Clue. Even Chutes and Ladders.

I hate playing games with Jesus because playing games with Jesus exposes the way I play the game.

It’s very easy for me to use Jesus to rebuke the systems and powers of ideology that hurt children in Palestine, that allow villages in Asia to become subservient to American enterprises or that promote the exploitation of West Virginian land, where the benefits of their loss never return to the state. But, it is not so easy when I am sitting across a game board from Jesus, and the same Jesus I wield as a sword against my opponents has shown himself to be the double-edged one.

There’s no new Christology here. Jesus has long been the challenge that Paul faced when he said “I am crucified with Christ.” The moment I am most confident to live and call myself a Christian, there is Jesus…sitting across from me. And he plays by a different rule set. He says:

“Do not resist the one who is evil,” and “give to the one who begs from you” and “love your enemies.”

These are less troubling when sitting in a pew. I can generalize these statements, hold them as tenets that the church should embody. And thus, when the church falls short and acts contrary to what it professes, I can denounce the church and repudiate it. But it’s much more difficult when Jesus is sitting across the table from me.

For, much as Sebastian’s joy was in delaying the end, for the sake of the game, for one more turn, so I see in Christ a willingness that the game not be decided by the present paradigm, and the willing of time, the willing of new opportunity.

I do not know what The Eschaton will look like, or when, or if, those things Jesus talked about will occur. But, what I do know from Jesus’ life is that he plays the game with a willingness that time be made for people to change. And here I see Paul’s note that, in God’s forbearance, God left past transgressions unpunished so that now he could demonstrate a righteous form of play. And here I also see that there was so much potential, so much more that could have been done in that game with Sebastian. So much opportunity for us to share joy, and Sebastian gave us the time by playing as he did.

God hasn’t come in trumpet blasts and with angels descending. I’m not here to argue time or dates, mythology and eschatology, or any of the rest. But perhaps in the silence, the non-return, is the answer to where God is. God desires one more turn. Maybe endless turns. Who knows?

What I do know is that I am alive today. And there is still time for yet one more round of play. 

Kyle Baughman is a human. He studied theology at Fuller Seminary and enjoys the attention he receives from flirting with several different theo-camps. He hits things with sticks as the drummer for Coyotes in Boxes. You can find him on Twitter @truekyleb.

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Thursday, June 6, 2013

Batman Should Have Died

The Dark Knight Rises, Bane, Batman, superheroes, Batman dies


by Ben Howard

Batman should have died.

I'm not kidding and I don't particularly care if I'm spoiling the ending. Batman should have died at the end of The Dark Knight Rises. It was the only appropriate way for the trilogy to end. Batman sacrificing himself and passing on his legacy to another. 

But of course that's not the way the movie ends. No, instead Batman finds the time in his busy schedule to do a thing to some stuff and dramatically fake his own death. 

Sentiment makes for lazy plot mechanics.

This has become a regular part of all superhero movies. In order to emotionally hook the audience there need to be real stakes, the audience has to believe that the hero is actually in danger. Of course, everyone intellectually knows that you can't kill the hero, so you endanger those close to him. It's why Uncle Ben has to die in Spiderman, why Batman's girlfriend has to die in the Dark Knight, or why Tony Stark's cave friend has to die in Iron Man.


But how much emotional capital does an audience really have invested in a character they've only known for half a movie? Not enough. So you have to kill off the star. You have to make it really hurt. You have to make it real.

So you kill Batman, or Sherlock Holmes, or Doctor Who. And then you figure out a way to bring them back to life.

It's a good story, but it's also cheating because real life doesn't come with a writer's room.

Friday Night Lights, movie, lose, high school, football, dramatic

My favorite stories are the ones that end in pain, that embrace it, not because it's beautiful, but because it's real. Friday Night Lights is my favorite sports movie almost entirely because at the end of the movie, they lose. You build up so much emotion waiting for the climactic moment, the redemptive moment and then...you fall just short.

Any Game of Thrones fan can speak to author George R.R. Martin's almost maniacal obsession with killing beloved characters. He's even gone so far as to say that the end of the story will be bittersweet.


It's not that I don't believe in happy endings, it's that I don't believe in endings at all. Real life does not fade to black after the ending, it does not have a lovely epilogue where Harry Potter takes his kids to school, nor does it pan back from a funeral to find the supposedly deceased watching from off in the distance. It just keeps going.

We are tempted to deal with pain indirectly or tangentially, pulling back on the throttle before we get too deep. We're tempted to tell only stories that have endings, and since we can't embrace a sad ending, we get stories that end happily ever after.


old woman, ash wednesday, church year, liturgyThat's one of the reasons I'm so drawn to the liturgical traditions of Christianity. The story is one that continually repeats. It goes through the tense darkness of Advent to the pinnacle of Christmas, it descends into the painful remembrance of mortality on Ash Wednesday, the ache of Good Friday and Holy Saturday and the exuberant joy of Easter. 

Yet, there are also plains between these peaks and valleys. Life is not an infinite binary of pleasure and pain. There is also the aptly-named Ordinary Time where things are, well, ordinary.

And this happens over and over and over again. There is no end, no beginning, just a continual roll of ups and downs, valleys and peaks and long ordinary plains.

Endings are overrated, but Batman still should have died.


Peace,
Ben

Ben Howard is an accidental iconoclast and generally curious individual living in Nashville, Tennessee. He is also the editor-in-chief of On Pop Theology and an avid fan of waving at strangers for no reason. You can follow him on Twitter @BenHoward87. 
 
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Friday, March 29, 2013

A Prayer for Good Friday

Good Friday, cross, crucifixion, candle, dark crossOn this holy day I pray you peace, love, and the beauty that only comes when darkness becomes dawn.

Prayer of Love to the Crucified Lord

O Jesus, it is not the heavenly reward you have promised which impels me to love you; neither is it the threat of hell that keep me from offending you.

It is you, O Lord, it is the sight of you affixed to the Cross and suffering insults; it is the sight of your broken body, as well as your pains and your death.

There is nothing you can give me to make me love you.

For even if there were no heaven and no hell I would still love you as I do.

Amen .

Excerpted from Catholic News Agency.